Why Your Next Xbox Console and Games Might Cost More
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Microsoft has recently made a significant move by raising the prices of its Xbox consoles worldwide. They stated the reasons for this as increasing development costs and overall "market conditions."
The actual price increases vary depending on the country. For example, in the UK, the Xbox Series S console now costs £299.99, which is an increase of £50. In the US, the price jump is even steeper for the Series X, going up by $100 to $130 depending on the specific version. Other regions like Europe and Australia are also seeing price hikes, with the Series S increasing by €80 in Europe and $50 in Australia. This is a notable shift, as console prices typically decrease some time after launch, rather than go up.[3]
In a statement, Microsoft acknowledged that these changes are "challenging" but were made after "careful consideration given market conditions and the rising cost of development."
Experts have suggested that rising US tariffs, which are expected to lead to higher consumer prices, are likely playing a role in this increase, even though Microsoft didn't explicitly name tariffs as the reason. Kedhrin Gonzalez, founder of Rip & Tear studios, believes the price rise was "inevitable" and sped up by current tariff issues, adding that "Gamers will suffer most, with little hope of prices decreasing." He also warned this could impact Xbox's sales and potentially affect the broader gaming industry.[4]
Christopher Dring, who covers the gaming business, agrees that tariffs are "certainly" part of the decision, noting the connection since accessories and components are made in China.[4] However, he also pointed to other contributing factors like inflation, changes in currency exchange rates, and the general rising cost of doing business.[4] Dring explained that the console market hasn't seen significant user growth in over 20 years, while manufacturing and game development costs keep climbing substantially, making even small cost increases, like tariffs, have a serious impact on profitability.[4]
Higher Prices for Games, Too
Beyond consoles, the cost of future Xbox games is also on the rise. Microsoft plans to charge $79.99 for "some" of its new, first-party games starting around the holiday season this year.[1][2] This follows Nintendo's announcement of a similar $79.99 price for their upcoming Mario Kart World. While Nintendo offered a lower price for the digital version of Mario Kart, Microsoft stated that their new $79.99 price will apply to both physical and digital copies of these select new titles.[6] They clarified that the price of existing games won't change, only certain new games developed by Microsoft's own studios.[2] The company didn't specify whether some future games in the UK would also see a price increase, simply stating that "Local pricing may differ across countries and platforms."
This trend of mid-generation price increases is unusual in the console industry, where prices traditionally dropped over time.
What's Getting More Expensive?
Here's a look at some of the price adjustments:
Consoles:
Xbox Series S (512GB): Up to $379.99 in the US (from $299.99)
Xbox Series S (1TB): Up to $429.99 in the US (from $349.99)
Xbox Series X: Up to $599.99 in the US (from $499.99)
Xbox Series X Digital Edition: $549.99 in the US (new model)
Xbox Series X 2TB Galaxy Special Edition: Up to $729.99 in the US (from $599.99)
Increases also apply in Europe, the UK, Australia, and other regions.
Games: Some new first-party games will launch at $79.99 starting this holiday season. Existing games will not change price.[2]
Accessories: Prices for most first-party controllers and headsets are increasing globally, with headset prices specifically going up in the US and Canada.[7][8]
Conclusion:
The price increases for Xbox consoles, accessories, and select new games reflect a challenging global economic environment with rising development and production costs, potentially exacerbated by tariffs. While these changes may be difficult for consumers, they highlight the economic pressures currently facing the gaming industry.
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